![]() The SCPH10,000 BIOS doesn't have all the libraries many games need to load, thus for better results, use a more modern BIOS version. If you wish to use a REAL BIOS with PCSX2, you can dump it from your own PS2 (there are guides here and ). It is Illegal to ask for a BIOS, as the BIOS is copyright of SONY. So you're thinking, well what gives? To be honest, you do, the forum user, so many people whine about speed (oh no my aging rig.or general abuse thrown at the mods / developers), it was decided that in order to maintain speed, the render target and window resolution would remain unlinked, despite the obvious fuglyness of it. The so called 'AA' ZeroGS uses, isn't actually anti aliasing, it simply ups the render target size, so you end up with a higher resolution image, thus increasing it's quality (albeit blocky). What you are used to is setting your window size to x*y and the target resolution also changes accordingly. ZeroGS renders to native PS2 resolution, thats it's default render target, when you set the window size to say 1024x768, ZeroGS still renders to native PS2 resolution, but stretches that resolution to fit the window size. In short, zerofrog refuses to link Render Target to Window Size, and you're used to something different (I told him you'd moan.but noooo did he listen.pfffk! ) Note when using a non SSE2 cpu to run PCSX2, make sure you select the non SSE2 versions of the plugins. PCSX2 doesn't work on my Athlon XP (or other non SSE2 chips)ĭue to the nature of the VM (pcsx2.exe), which heavily uses SSE2, this version of the emulator will NOT work for you, however the TLB (pcsx2t.exe) build should work for you. So the best solution to this is, play your game on 0.9.1. My game worked in 0.9.2 but not 0.9.4 why?ĭue to changes in the emulator some games may not work as well as they did in the previous release, as you will find with most emulation projects, you fix one game, you break another somewhere. Since PCSX2 0.9.2 ADMA audio has been implemented, which allows many games to output FMV audio and many of the previously missing sounds/BGM, however this has only just been implemented and has bugs, leading to many games sound somewhat 'robotic', there is nothing that you the end user can do to fix this, the developers hope to have this resolved in the future. PSXeven - Created by Xeven, supports the PSEmu Pro plugin system, and often has increased compatibility over ePSXe with some specific games. PSX - New emulator, with a growing level of compatibility and is very simple to use.ĮPSXe - The famous and widely supported PS1 emulator, use this if you love features, and plugins! If you wish to play PlayStation 1 games, there are extremely compatible, fast and stable emulators already in existence, and I recommend: PCSX2's primary goal is to emulate the PS2, which would eventually include PlayStation 1 games, however at this time the key focus is to make PlayStation 2 games 'run' with a high degree of compatibility, including support for such features as USB device support (EyeToy, Special Controllers), DEV9 (Network, HDD) etc. If your game is not in the compatibility list then I'm afraid you are on your own, we cannot guarantee it working either way so it is impossible to tell if we can help you at all.ĭoes PCSX2 play PlayStation 1 (PSOne / PSX / PS1) Games? Speed has recently increased significantly, for near 'fullspeed' games, we recommend you examine the screenshots thread for speeds.īefore posting this, check the compatability list, you will be able to see how far your game goes, if you can't get it as far as we can, check your configuration against the Configuration Guide, if you still have no luck, you may post the question. ![]() Whilst games may get 'in-game', they will not run at 'playable' speeds, due to the complex nature of PS2 emulation, and the lack of modern hardware that is powerful enough to emulate such a console. Many games will now go 'in-game' or at least to some form of menu. Since this release (PCSX2 0.9.4) compatibility has increased greatly. ![]() If by 'playing' a game, you mean: at full speed with sound, perfect graphics, etc, then NO. ![]()
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